UNO Console Game
C
May, 2022
Overview:
Developed a console game in C to simulate playing the UNO card game, complete with ASCII art for card representation and support for multiple players.
Technical Aspects:
- Built a CLI-based game engine with support for human and CPU players.
- Designed an intuitive gameplay flow with visual representation using ASCII art.
- Applied modular C programming principles to enhance maintainability.
Impact & Insights:
Created an engaging gaming experience, improving understanding of algorithm design for turn-based games.
Skills Developed:
- Algorithm design and implementation
- Console-based UI development
- Debugging and optimization in C
Lessons Learned:
Strengthened problem-solving skills and gained hands-on experience with console-based applications.